School of Innovation India from Facebook
SV.CO Logo
VR program

Welcome to Virtual Reality Course

Industry partner:Facebook School of Innovation

Powered bySV.CO

A Unique Opportunity for University Students

School of Innovation India aims to foster future talent in emerging technologies and bring cutting edge technologies to India for ambitious students. We recognize that the students enrolled in university programmes, across disciplines are very keen to learn emerging technologies provided they have guidance, especially from the Industry.

Towards this end, we launched VR 201, a beginner-level VR Open Elective course at Sastra University, taken by 39 students across 7 departments during Jan-April 2019. After completing VR 201 for Sastra university students, we have now spread the learning over a period of 3 semesters from July 2019 onwards: Beginner, Intermediate and Advanced level of learning. The extended program is being rolled out at Sastra University, KL University and Hindustan University in the upcoming July-Dec 2019 semester.

3 Partner Universities

Unity
Scapic
Scapic

Program Mentors

Learn with the best in the VR industry.

Program Mentor: Pratham Sehgal

Pratham Sehgal

XR Developer and Consultant,
Mixed Media Labs

Program Mentor: Abhiram A

Abhiram A

Sr Software Engineer - VR
at UST Global

Program Mentor: Madhav Nair

Madhav Nair

Sr Software Engineer - VR
at UST Global

Teaching Assistants

Teaching Assistant: Mayank Bhutani

Mayank Bhutani

School of Innovation, VR Program Graduate (2018 - 2019)Birla Institute of Technology and Science, Pilani

Teaching Assistant: Prathamesh Mane

Prathamesh Mane

School of Innovation, VR Program Graduate (2018 - 2019)College of Engineering, Pune

Teaching Assistant: Jivesh Piplani

Jivesh Piplani

School of Innovation, VR Program Graduate (2018 - 2019)Meerut Institute of Engineering and Technology, Meerut

Teaching Assistant: Kriti Goel

Kriti Goel

School of Innovation, VR Program Graduate (2018 - 2019)Meerut Institute of Engineering and Technology, Meerut

Teaching Assistant: Pudussery Sujith

Pudussery Sujith

School of Innovation, VR Program Graduate (2018 - 2019)Sri Sairam College of Engineering, Bengaluru

Teaching Assistant: Ashik Abdul Hameed

Ashik Abdul Hameed

School of Innovation, VR Program Graduate (2018 - 2019)National Institute of Technology, Calicut

Teaching Assistant: Praveen M

Praveen M

School of Innovation, VR Program Graduate (2018 - 2019)ICAT Design and Media College, Bengaluru

Teaching Assistant: Kamal Johnson

Kamal Johnson

School of Innovation, VR Program Graduate (2018 - 2019)Rajiv Gandhi Institute of Technology, Kottayam

Teaching Assistant: Shubham Agrawal

Shubham Agrawal

School of Innovation, VR Program Graduate (2018 - 2019)ICAT Design and Media College, Bengaluru

Teaching Assistant: Prithiv Palani

Prithiv Palani

School of Innovation, VR Program Graduate (2018 - 2019)ICAT Design and Media College, Bengaluru

Testimonials

Virtual Reality

VR 401 roadmap

VR 101

This course is aimed to introduce the students to the concepts and development of Virtual Reality primarily based on Unity. It is a self-paced, completely online course, with an average completion duration of 7-10 days.

Prerequisite: None

Skills

The students are expected to understand the basics of VR, jargons of VR industry and usage of Unity game engine in VR application development.

VR 201

Beginner level VR course

This is a beginner course on VR. It focuses on introducing the students to learn about Virtual Reality and skills required to become a Unity VR developer.

Prerequisite: None

Skills

Through this course, the students are expected to get beginner level skills in the basics of VR development on Oculus platform and Unity development which includes wireframing, level designing and C# programming.

VR 301

Intermediate level VR course

The objective of this course is to advance the students in their knowledge of Virtual Reality by helping them build a VR application on the Oculus platform, thereby making their career VR ready.

Prerequisite: VR 201

Skills

Through this course, the students are expected to get intermediate skills in VR development on the Oculus platform and Unity development (Wireframing/Storyboarding, Level Designing, C# Programming) along with a deeper understanding of making VR as a career option.

VR 401

Advanced level VR course

This course addresses the advanced concepts of VR specifically currently relevant in the industry. Students will build a production grade application on themes and problem statements coined by the industry.

Prerequisite: VR 301

Skills

Through this course, the students are expected to get advanced skills in VR development on the Oculus platform and Unity development.

School of VR blueprint

Virtual Reality Open Program

Along with university integration, a 6-month open VR program was conducted between August 2018 to February 2019. A total of 10 teams were selected from across the India out of 1194 applications. This program culminated in a demo-day on February 23, 2019 where the selected 10 teams got an opportunity to showcase their product to the Facebook/industry panel.

Partners

SV.CO Logo

Startup Village Collective (SV.CO) is a group of engineers,artists, designers, scientists, technology founders, organisations, governments (city, state, national and international) who have come together with a mission to build a world class learning environment on the Internet for students to build products.

Teams with commercial success join startup incubators, accelerators, angel funds and teams with engineering success get great jobs in startups or go for higher studies.

 Learn more about SV.CO

Facebook Logo

Facebook is already involved with SV.CO as the Official Silicon Valley Host Partner along with City of Menlo Park and US Embassy in India and hosted the largest contingent of Indian students founders to visit Silicon Valley in June 2017.

Facebook with its interest to nurture future talent in India, is partnering with SV.CO to take the School of Innovation to the students to understand the potential of cutting edge technologies, build products, demo to industry leaders and perhaps also launch to customers.

Supported by
Unity
Scapic

Our Commitment to Student Teams

Fairness in Selection

Fairness in Selection

Individual students or teams of 2-4 students who are currently pursuing their undergrad can apply and they would be selected through different campaign methods.

Knowledge, Skill and Learning

Knowledge, Skill and Learning

Students would be on-boarded the SV.CO Online Learning Platform and supported with Human Assisted Learning on a Action Learning (Learn by Doing) pedagogy.

Guidance and Assessment

Guidance and Assessment

The select teams will be announced by Facebook India and will get an opportunity to present their product demo results to the leadership panel identified.

Future Prospects

Future Prospects

Based on whether they have customer success, they can choose to build a startup or use their skills to get great jobs in other startups.

Stakeholders

This effort needs collaboration between multiple stakeholders. Each stakeholder will find benefit in partnering as it will also help in taking forward their own community mission.

Gain knowledge
Gain Knowledge

Currently enrolled University/College Students

Individuals or teams who are already exploring to build VR products or aspiring to build.

Provide knowledge
Provide Knowledge

Startups, Established Tech Companies, Academic Institutes

Already working in the VR space, who want to partner and contribute.

Enable reach
Enable Reach

Central and State Governments, Key Institutes/Incubators

Help in taking this pioneering efforts to a large scale.